public enum ItemType
{   //种子，商品，家具
    Seed, Commodity, Furniture,
    //锄地，砍树，凿石头，割草，浇水，收集
    HoeTool, ChopTool, BreakTool, ReapTool, WaterTool, CollectTool,
    //杂草
    ReapableScenery
}

public enum SlotType
{
    SlotUI,Bag, Box, Shop
}

public enum InventoryLocation
{
    Player, Box
}

public enum PartType
{
    None, Carry, Hoe, Break, Water, Chop, Collect, Reap
}

public enum PartName
{
    Body, Hair, Arm, Tool
}

public enum Season { 春天, 夏天, 秋天, 冬天 }

public enum Weather { 晴朗, 多云, 小雨, 大雨, 雷暴, 雪, 暴风雪, 雾 }

public enum DayPhase { 凌晨, 白天, 黄昏, 夜晚 }

[System.Serializable]
public enum GridType
{
    Diggable, DropItem, PlaceFurniture, NPCObstacle
}

public enum ParticleEffectType
{
    None, LeavesFalling01, LeavesFalling02, Rock, ReapableScenery
}

public enum GameState
{
    Gameplay, Pause
}

public enum SoundName
{
    none, FootStepSoft, FootStepHard,
    Axe, Pickaxe, Hoe, Reap, Water, Basket,
    Pickup, Plant, TreeFalling, Rustle,
    AmbientCountryside1, AmbientCountryside2, MusicCalm1, MusicCalm2, MusicCalm3, MusicCalm4, MusicCalm5, MusicCalm6, AmbientIndoor1
}